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Magic maps tutorial
Magic maps tutorial










magic maps tutorial

Stamina also regenerates at a different rate depending on the distance between the Player and the Opponent If depleted enough, the Stamina bar will turn red and will prevent sprinting until it replenishes up to a certain amount, which is dependent on the player's class. Stamina will passively regenerate when the player is not sprinting. Sprinting depletes the player's Stamina bar until they stop sprinting or the Stamina bar is emptied completely. When sprinting, The player's walkspeed will then increase until reaching their top speed. The player can sprint by moving forwards (relative to the player) and holding the Dash/Sprint key ( V by default), or (if Preset V2 is enabled in the Lobby Settings) by double tapping W. Sprinting is the primary method of grounded mobility. Jumping also has immunity to certain ground-attacks such as grabs and floor-based projectiles and magic. However, it can be buffered similar to any other action in the game, meaning it can be used as a cancel for combos. Jumping is considered an in-game action, and has a small delay after the input. By pressing Space, the player will leap vertically into the air while moving. Jumping is an essential action in mobility. All of them except for sprinting can be counterhit. There are five primary movement options in Black Magic II.












Magic maps tutorial